![]() There are still some subfields that are a bit ambiguous to me and I am working through how to make them more clear, like ScanType_StoreMethod_FieldsPerBlock being more informative than something like “Count of fields per container block” (my working definition, which doesn’t explain a lot). ScanType and ScanOrder were also parameter fields that had no definitions, so I didn’t have anything to go off of when creating the definitions, which is why I was reaching for some better understanding through the above sources. It’ll be a huge loss when this site goes down (not that it has plans to go down, but all sites will die eventually). Folks my age or younger may have forgotten that Sourceforge was the major code-hosting spot before GitHub became so ubiquitous, and there is a significant archive of discussions and technical support for MediaInfo and other projects. Looking through the code helps, but there’s also a wealth of information on Sourceforge, like this question asked in 2016. Scan types and scan orders seem to be an area of frequent confusion, according to the MediaInfo FAQ page, which is otherwise sparse but makes room just for this. They don’t really seem to be used, so I am curious. Right now, I really don’t know what these are about, but soon I will and can update the definitions accordingly. There’s also Stored height/width and Sampled height/width. That has been the pattern of me working through each of these definitions – there is a whole lot to say and research into, but I’m taking the time to go deep enough to get an accurate definition and move on.ĭimensions weirdness doesn’t stop there. It is hard to phrase this succinctly in a small definition field, because it’s a very complex topic that I haven’t really spent a lot of time digging into. They were new to me, other than hearing complaints about the clap atom, I haven’t really had to work with this. These terms are maybe industry standard, but I don’t think they are particularly common. To summarize, the “production” aperature is the absolute, full dimensions and the “clean” aperature is where it is okay to have the frame cut off for the presentation device. This difference between the production aperture and clean aperture is described here, citing SPMTE RP 187-1995. For some of the complexity around Quicktime files and how MediaInfo handles this information, this writeup breaks it down a bit, although notes “this may change in the future” from a posting six years ago. It can make a big difference, the pixel height and width and whether or not the playback mechanism is considering using the “production” aperture size or the “clean” aperture size. Most of this fuss seems to come from Quicktime being totally weird about this stuff, and ProRes doing weird proprietry-ish things to make things more complicated for viewers that are not made exclusively by Apple. Here is an example of the aperture size being implemented. I don’t know that “SI style” is something broadly understood and of much use in the definition, but I can at least put it in there.įor height and width, the parameters note the consideration of aperture size. Uncareful programmers can run into a problem if they are trying to analyze based on numbers and not anticipate spaces in between, so it throws people off (I’ve seen this happen). Large numbers are written in “SI style”, used by most of the world but excluding the US. Height and width are things that seem simple but there are many ways in which it can be more complicated. Here are some of the hightlights of my investigations while writing. Also, a lot of fields were already covered by being the same as the General stream definitions, so I got to skip all of those. It took some time to figure out what that pattern was, but after I did, it means using the same pattern for the 5 different ways to describe multiple fields, and that saved a lot of time. I thought the Video stream fields would be really difficult, but there are a lot of fields that repeat themselves using different methods of displaying the associated measurements. ![]() The Video definitions define the codecs, and that is where things can get really wacky. Time to get into VIDEO! This is the heart of the entire library, along with the General stream that describes containers/wrappers.
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